|Primary Weapon||XRX Mini Blaster|
|Planet of origin||Earth|
Baphomet: Rain can stabilize Tar matter and tar matter creatures for 3 turns, making them targetable.
LEVEL 3: Banish Tar matter on an ally as the cost of a spell slot.
LEVEL 6: Roll a d6 upon defeating a large or legendary, Tar matter monster-
- 1. Vita- gain +1 cha
- 2. Terra- gain +1 con
- 3. Ignis- gain + 1 str
- 4. Aer- gain + 1 dex
- 5. Aqua - gain +1 wis
- 6. Baphomet- gain + 1 int or pick any other element
LEVEL 9: Change a Tar matter creatures attuned element.
LEVEL 15: For 3 turns, you can also change an allies element, giving them elemental resistance. You can target Tar matter creatures reguardless of if they're grey matter or not.
LEVEL 20: upon defeating any tar matter creature, no matter the size, you can roll the d6 and gain the respective bonus.
Every 5 levels after: Roll bonuses increase by +2